Once per turn, during the Standby Phase: Roll a six-sided die, and place counters on this card (max. 6), up to the result. When a monster effect is activated on your opponent's field, or once per battle, during damage calculation, if your opponent's monster attacks: You can remove 1 counter from this card, then target 1 of those monsters; toss a coin and call it. If you call it right, Special Summon 1 monster that mentions "Dark Time Wizard" from your Deck, and if you do, until the end of this turn, change the targeted monster's ATK to 0, also negate its effects.
Informations complémentaires
Counter (counter) - Places counters on itself - Removes counters from itself for cost - Reduces ATK to 0 - Your opponent's monsters lose ATK - Negates the effects of your opponent's Effect Monsters - Special Summons from your Deck - Limited activations - During the Standby Phase - Die roll - Coin toss - Mentions